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AI Insights · Timothy · July 2022

Top 5 City Building Games in Czech Republic: Q2 2022 Performance Review

Discover the performance trends of the top 5 city building games in the Czech Republic during Q2 2022, including revenue, downloads, and active user statistics.

Top 5 City Building Games in Czech Republic: Q2 2022 Performance Review

The second quarter of 2022 saw interesting performance trends for the top 5 city building games in the Czech Republic on a unified platform. Let's dive into the weekly revenue, downloads, and active users for each of these popular games.

Land of Empires: Immortal from Nuverse experienced a notable growth in weekly revenue, starting at approximately $2.1K at the end of March and peaking at around $3.4K in mid-June. Weekly downloads were relatively stable initially, around 700-800, but saw a decline towards the end of the quarter, reaching approximately 429 by the last week of June. Active users exhibited a slight increase in early Q2, peaking at about 1.2K in early June before declining to around 919 by the end of the quarter.

SimCity BuildIt by Electronic Arts demonstrated a consistent revenue stream with some fluctuations, peaking at approximately $2.3K in mid-April before settling around $1K by the end of June. Weekly downloads initially hovered around 600-800 but saw a slight dip to around 391 in mid-June before a small recovery to 466. Active users remained relatively stable, with a slight decline from around 10.3K at the end of March to approximately 8.8K by the end of June.

Trading Legend by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED showed a peak in weekly revenue at about $2.7K in early May, followed by a decline to approximately $634 by the end of June. Downloads started strong with over 2.2K at the end of March but dropped significantly to just 4 by the last week of June. Active users also saw a decline from 1.9K in late March to around 557 by the end of June.

Global City: Building Games from MY.GAMES B.V. had a consistent revenue trend with minor fluctuations, peaking at around $1.8K in mid-April and ending at about $702 by the last week of June. Weekly downloads were initially strong, peaking at 2.6K in early May, before stabilizing around 500-600 towards the end of the quarter. Active users saw an initial rise to around 3.7K in early May before declining to approximately 1.6K by the end of June.

The Simpsons™: Tapped Out by Electronic Arts maintained a stable revenue stream, with minor fluctuations, peaking at around $1.8K at the end of March and ending at approximately $1K by the last week of June. Downloads fluctuated, peaking at 1.4K in late May before settling around 519 by the end of June. Active users exhibited a slight decline from around 22.8K at the end of March to approximately 17.7K by the end of June.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022